Pablo Gonzalez Bellozas
Pablo Gonzalez Bellozas
Surfacing, Lighting and Modeling Artist
Barcelona, Spain

Cartoons have been my thing since I can remember, the kind of obsession that somehow turned into a career. Best accident of my life!

I'm Pablo, Senior 3D Artist with 10+ years of experience across Games, Film, TV Shows and Marketing. I specialize in Surfacing & Look Dev, Lighting and Modeling for both real-time and pre-rendered pipelines. You might know some of my work from Fortnite, Fall Guys or My Little Pony.

I studied Industrial Design in Argentina and a bit of Graphic Design, then went deep into 3D at AnimSchool, trained by amazing artists who work in the film industry. Ended up working with some of them too!

I enjoy being part of the full process: I've led artists, collaborated with multidisciplinary teams, and spent more hours than I'd like to admit finding solutions to impossible problems, because this is more than just a job. This is my passion.

Always open to new adventures. Your project will be in good hands. 🎮✨

Resume PDF

Skills

CompositingShadingCharacter ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingTexturingCharacter DesignLeadershipShadersSketchingTeam ManagementMentoringSelflearner

Software proficiency

Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
ZBrush
ZBrush
V-Ray
V-Ray
Mari
Mari
Katana
Katana
Nuke
Nuke
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Shotgun
Shotgun

Reel

Experience

  • Senior 3D Artist at Epic Games - Mediatonic
    Madrid
    November 2021 - Present

    3D art for the Maketing team

  • 3D Artist Outsoursing at Omnidrone
    Barcelona
    February 2021 - November 2021

  • Surfacing Artist at Boulder Media
    Dublin, Ireland
    February 2020 - Present

    Character and assets Look Development for a well known Hasbro toy movie

  • Assets Team Supervisor at Gizmo
    Ciudad de Buenos Aires, Argentina
    March 2018 - Present

    Supervising Modeling and Look. Dev for the Assets team as a freelance Artist.

  • Cinematics Team Leader at Etermax
    Ciudad de Buenos Aires, Argentina
    August 2018 - January 2020

    Team management and schedule coordinator.

    Also working as a Look Dev. and Lighting/Comp Artist

  • Character Modeling and Texturing Artist at Animshcool
    Freelance
    January 2015 - December 2019

    After graduation I kept working with Animschool modeling and texturing some of the new characters as a freelance artist

  • Sr. Character Modeling Artist at Etermax
    Ciudad de Buenos Aires, Argentina
    November 2017 - July 2018

    Sr. Characters Modeler for the app game Orbital 1.

  • Sr. Look Dev. and Lighting Artist at Gizmo
    Ciudad de Buenos Aires, Argentina
    January 2016 - October 2017

    Sr. Look Dev. and Lighting Artist for many advertisings and cinematics for important brands. Also working on Compositing and Modeling/Sculpting.

  • Mid Look Dev. / Lighting Artist at SINEMA
    Ciudad de Buenos Aires, Argentina
    April 2015 - December 2015

    Mid Look Dev. / Lighting Artist for the TV show Cumbia Ninja and the movie Pacifico

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